﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;


public static class Extensions
{
    public static IEnumerable<GameObject> FindChild(this GameObject component, Func<GameObject, bool> filter, int deep = 99)
    {
        var list = new List<GameObject>();
        findChild(component.transform, list, deep, filter);
        return list;
    }

    static void findChild(Transform transform, List<GameObject> list, int deep, Func<GameObject, bool> filter)
    {
        if (deep < 0)
            return;
        foreach (Transform c in transform)
        {
            if (filter(c.gameObject))
                list.Add(c.gameObject);
            findChild(c.transform, list, deep - 1, filter);
        }
    }
}

